I can already hear some of you (especially the hard to get it done kind of guys) say that this is all semantics. While it is true that the establishment of goals and game design is trying to achieve the same, the experience and effects are completely different. Words and thoughts make a difference.
Words and thoughts affects us in different WOW Gold ways. So if I know that the objectives of creating feelings of anxiety and distress, and games to create feelings of joy, fun and excitement, why would I use the word choice and the most difficult concept? Would I like to use the expression that makes for a better user experience more pleasant? Would not you like to win?
Related articles:
http://goodrs.blogdrive.com/archive/1.html |
http://www.vibesconnect.com/teraplayer/blog/once_on_the_reel_strip__Tera_O,49089 |